Online Game Insight - World of Warcraft

Statistics have shown that in August of 2005Austria in late November of 2004. World of
there were over 4 million players online, playingWarcraft sold over 240,000 copies within the first
WOW. There is no doubt that this is the-most24 hours. Compared to other games, WOW has
popular Online-RPG in the world. More than 1 millionmade history. On January 18, 2005 World of
of these players are based in the United StatesWarcraft hit the shelves in South Korea, but in
of America and more than 1.5 million are based insome stores the game had already been seen on
China. The amount of estimated players includesthe shelves since November the previous year.
those players that are under free-promotionalEurope saw the game on its shelves on 11
subscriptions, including canceled or expiredFebruary 2005, and it was available in the French,
subscriptions. Blizzard has also stated that theEnglish and German language. 2 March 2005,
minimum amount of players online at a time isaround 100,000 game testers enrolled for China's
around 500,000. Due to the high sales that WOWWOW beta-test within an hour. The game was
has received, it was described as been-aofficially released on 6 June of that same year.
"runaway success". The popularity is justWorld of Warcraft received nothing but high
overwhelming, and compared to another onlinepraise in 2003 at E³, including the
game "The Matrix" doesn't come anywhere closeBest-of-Show award from Gamer's Pulse. In the
and they are blamed for their flat sales.gaming industry, WOW was declared by
When WOW was released, it was done soGameSpy and Gamespot, and many others - as
simultaneously on both Macintosh and Windowsthe game of 2004.
systems in the United States, New Zealand and